Magicavoxel palette

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I had to flip some coordinate values around, because Magica treats Z axis as vertical, while I use the Y axis for that. After modifying the code a bit, I was able to get a model loading correctly into my game. I discovered MagicaVoxel from Giawa’s dev blog, and he already made some code models into his program, which is already available for use. Also, I am now able to load models created with the MagicaVoxel editor, which will likely take a big part of my game development time in the future. First I have re-opened my Twitter account for game dev related stuff, so make sure to follow me there. Still there are some new updates to show. Spent too much time with Skyrim (coming very late to the game, but nonetheless). I didn’t get as much time as I wanted to work on my game last week.

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